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cop.hpp
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C/C++ Source or Header
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1997-05-20
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769b
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33 lines
#ifndef __COP_HPP_
#define __COP_HPP_
// functions defined for the main player, these were translated because they
// are called every tick and they were getting slow/complicated
void *top_ai();
void *laser_ufun(void *args);
void *top_ufun(void *args);
void *plaser_ufun(void *args);
void *player_rocket_ufun(void *args);
void *lsaber_ufun(void *args);
void *cop_mover(int xm, int ym, int but);
void *sgun_ai();
void *ladder_ai();
void *top_draw();
void *bottom_draw();
void *mover_ai();
void *respawn_ai();
void *score_draw();
void *show_kills();
void *weapon_icon_ai();
void *on_draw();
void *tp2_ai();
void *push_char(void *args);
void *gun_draw();
void *ant_draw();
void *middle_draw();
void *exp_draw();
void *exp_ai();
#endif